Tournament Rules

General Tournament Information

  • The home team must wear light colored uniform tops and the away team must wear dark colored uniform tops.
  • Game officials have the authority to eject players and coaches for poor sportsmanship at their discretion. All ejections are reviewed by the referee assignor and tournament director(s).
  • All coaches must check-in at the designated location and receive a wristband in order to sit on the bench. USA Gold licensed coaches that have been added to your roster through the NCAA BBCS can sit on your team bench.
  • Coaches are responsible for controlling team spectators and fans. Referees and tournament officials have the authority to ask a player or fan to leave for unsportsmanlike conduct. Teams can receive technical fouls for the actions of their coaches, players and spectators for any distractions ruled as unsportsmanlike conduct by the tournament staff.
  • An ejected coach, player, or spectator must leave the vicinity of the playing court and must be out of earshot and out of sight of the officiating staff. The ejected coach, player or spectator may not be allowed on the property for their next game if the tournament director feels it is necessary.
  • Any tournament participant (player, coach, fan, or referee) that has a physical interaction with another player, fan, coach, or referee will be suspended for not only that weekend’s event, but also indefinitely. A return to the facility is at the discretion of the Open Gym Premier tournament staff. Fighting will not be tolerated at OGP events.
  • Hype Her Hoops does not condone the use of racial slurs from players, parents, or coaches. Use of racial slurs is grounds for ejection from the event.
  • Players will be allowed to play no more than 2 games a day and no more than 5 games in 3 days during spring events.
  • For any game that results in a forfeit, the score will be 15 – 0. The winning team receives a +15 and the losing team receives a -15.
  • All other rules, not specifically mentioned herein, will be in accordance with CIF “Southern Section” high school basketball rules.

Non-live Game Rules

  • All games will consist of four 9-minute running clock quarters.
  • The clock will stop on all free throws and in the last two minutes of the fourth quarter if the game is within ten or fewer points.
  • There will be a ten-second backcourt violation in effect for all divisions. There will be a 5-second count when a player is closely guarded over half court.
  • When a team reaches five (5) team fouls for the quarter, the other team will shoot double bonus.
  • Each team receives three full timeouts per game and one additional timeout per overtime. Unused timeouts do not carry into overtime periods.
  • Individual players foul out if they receive six personal fouls.
  • Each game will have a minimum of three minutes of warm-up time and halftime will be two minutes.
  • Overtime periods will be two-minute stop clock time. If there is a third overtime period, the game’s result will be decided by sudden death (first team to score would win).
  • If two players on the same team have duplicate numbers and it is caught by either the referee or the scorekeeper, a technical foul will be assessed. If a player shows up late to a game with a duplicate number, a technical may be assessed then as well. If it is not caught by halftime by any party, it cannot be called in the second half of the game.
  • Players cannot play on two teams during the same game time slot, regardless of program. Once a player has checked into a game, they cannot leave that game to play for another team even if they are listed on and eligible to play for multiple rosters.
  • In all divisions, players may enter the lane when the ball is released out of the shooter’s hand.
  • The home team is responsible for providing the game ball.
  • Only one coach is allowed to stand at a time per team and must stay in the designated coaching box. A coach does NOT need to sit after their first technical foul.
  • All divisions will use the 28.5 size basketball.
  • Jewelry including necklaces, rings, and metal bracelets are not permitted. Stud earrings are only permitted if they are properly taped and as long as the official can confirm that they do not pose a risk for harm or injury.
  • Any team which does not have five players (or their head coach) by the start of the game will be given a grace period of ten (10) minutes before the game starts. After ten (10) minutes, the team may choose to play with four players, utilize an assistant coach or parent to supervise the kids, or Open Gym Premier reserves the right to enforce a forfeit.
  • In divisions 12U/6th Grade and younger, teams that have a lead of 20 points or more may no longer use a full-court press defense.
  • Rules that are not listed here will be in accordance with NFHS basketball rules.

Certification Rules

  • Players are not allowed to play for multiple teams at the same grade/age level, regardless of whether they are playing in different divisions (Gold, Silver, Bronze, etc). Players may play for multiple teams only if they are not in the same grade/age level.
    • Example: If a 7th Grade/13U player is on a “Gold” division team, she may not play for a 7th Grade/13U “Silver” division team. She may, however, play for an 8th Grade/14U team in any division.
    • If a player plays for two teams from different programs in the same division, the first team they play with will be their primary team. When caught, the secondary team will forfeit any future games in which the player in question plays.
    • If a player plays for two teams from the same program in the same division, the first team that they play for is considered their primary team and the secondary team will forfeit any games in which the player in question plays.
  • All teams must be certified thirty minutes prior to their first game at the designated team check-in.
  • All players must be on the roster at the team certification before their first game. Any player not listed on the team roster will not be eligible to play in the playoff/bracket round. If a player misses the first day of the event, she may still play the next day if they are listed on the certified roster sheet.
  • All girls divisions are grade-based. Each player must present a hard copy report card.
  • Players who are born in the correct birth date range for a division but are in an advanced grade, are still eligible to play in that particular division.. Ex. If a player hoping to play 10U/4th grade is in 5th grade, but was born on 9/1/2013 or later, they can still play in that division. Players who qualify age-wise are eligible for their respective division they qualify for, no matter what grade they are in.
  • “Reclassifying,” or being held back a grade, does not go into effect until September 1. For instance, players who just finished 7th grade and plan on repeating CANNOT play in 6th grade during the summer months.
  • High school divisions will be 15U, 16U, and 17U. Only Freshmen can play 15U, and Freshmen and
  • Sophomores can play 16U. All high school graduating classes are eligible to play 17U.
    • Per CIF Rules, “A student whose 19th birthday is attained prior to June 15 of the prior school year shall not participate or practice on any team in the following year. A student whose 19th birthday is on or before June 14 is ineligible.” Junior college players are not allowed to participate in Hype Her Hoops events.
  • If a team does not follow the certification process they may be removed without a refund.
  • An opposing coach can submit a challenge of a player’s grade or age exception with a $100.00 deposit. Parents or fans associated with a team may not protest. The protest must come from the head coach or the one assistant coach who is allowed on the bench per team. A protest of a player’s age or grade must be submitted before the game starts, or within 30 minutes of the game’s completion.

Certification Age Breakdown

  • Hype Her Hoops tournaments are grade based. Under these rules, any player who shows current proof of grade (report card, progress report, or school ID) is eligible to play for that grade level.
    • Example – A player playing 13U/7th grade who shows proof that they are currently in 7th grade regardless of their birthdate is eligible to play.
    • However, birthdate is still relevant. For example, please note that a player who is in 8th grade could still conceivably play 13U/7th Grade division if he fits into the correct age range. Players who are born in the correct birth date range for a division but are in an advanced grade, are still eligible to play in that particular division.
    • See the ranges below for age exceptions:
  • 8U / 2nd Grade
    • Birthday Range: September 1, 2015 – Present
  • 9U / 3rd Grade
    • Birthday Range: September 1, 2014 – Present
  • 10U / 4th Grade
    • Birthday Range: September 1, 2013 – Present
  • 11U / 5th Grade
    • Birthday Range: September 1, 2012 – Present
  • 12U / 6th Grade
    • Birthday Range: September 1, 2011 – Present
  • 13U / 7th Grade
    • Birthday Range: September 1, 2010 – Present
  • 14U / 8th Grade
    • Birthday Range: September 1, 2009 – Present
  • Additional Note:
    • All rosters must be completed via the Passport prior to the first game. If the roster for your team is not completed by the first game, the first game for your team will be a forfeit.